Github: https://github.com/WBGu/WhatNot_PackingSlip
Developed a C++ and Qt GUI application that streamlined Whatnot's shipping process by transforming raw CSV data into condensed printable PDF packing slips, reducing handling time by 148% and significantly minimizing errors for sellers.
Engineered a robust CSV parsing method with custom logic to accurately process fields containing irregular formats, ensuring data integrity by leveraging Regex and delimiters.
Implemented Object-Oriented Programming (OOP) principles to manage buyer information and product data, utilizing various data structures for dynamic category management.
Integrated a merge sort algorithm to organize and sort item within each buyer's various product categories while maintaining clarity and usability of order details.
Categorized items using string manipulation techniques and hash table lookups to group and display the diverse inventory.
GitHub: https://github.com/WBGu/RLearning-Trading-Bot
Investigated using a random forest (boostrapped ensemble of random tree learners) for deciding stock holdings during a given time window, using trading signals as features
GitHub: https://github.com/WBGu/CosmicCrusaders
Netify Host: https://cosmic-crusaders.netlify.app/
Developed a dynamic enemy wave spawning system leveraging a hashmap to manage wave difficulty and implemented random generation to introduce 10 unique enemy types with varying behaviors, including patterned movement and AI-driven player tracking.
Designed and implemented the core player attribute system (health, max health, boost, max boost) within an object, employing an array for structured data storage and streamlined access through Object-Oriented Programming.
Organized and led frequent team meetings to monitor progress, address challenges, and ensure completion of tasks across a team of three